Specialist Major in Game Development (SM0092.1)
Faculty | Discipline | Credit points |
---|---|---|
Faculty of Arts and Design | School of Design and the Built Environment | 24 |
In the Specialist Major Games Development students acquire skills in designing and creating games, spanning theoretical and practical aspects for technical or creative roles. Students will be able to gain experience across the various disciplines in game development including games design, games art, and games programing.
The specialist major emphasizes essential knowledge for the games and interactive design industry, fostering teamwork, problem-solving, and contemporary production methodologies.
None.
None.
Referenced courses
- Bachelor of Arts/Bachelor of Communication and Media (ARAR01.3)
- Bachelor of Design (ARB007.1)
- Bachelor of Design (Game Development) (ARB008.1)
- Bachelor of Arts (ARB009.1)
- Bachelor of Arts/Bachelor of Science in Psychology (ARSC01.3)
- Bachelor of Business/ Bachelor of Arts (MGAR03.2)
- Bachelor of Politics and International Relations/ Bachelor of Arts (SCAR02.2)
Note: - Must note the following
- From Semester 1 2025, unit 12169 Advanced Game Development has replaced 11650 Advanced Real-Time Production.
Note: - Must note the following
- From Semester 1 2025, unit 12170 Indie Game Development has replaced 11683 Introduction to Games Production.
Note: - Must note the following
- From Semester 1 2025, unit 12171 Extended Realities has replaced 11687 Virtual Environments.
Note: - Must note the following
- From Semester 1 2025, unit 12172 Tabletop Game Design has replaced 11689 Introduction to Game Design.
Please Note: Units marked with an * are no longer active, however students who have completed these units may still count them towards completion of this major or minor.